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Hey guys.  This is Duncan Burleson, one of the DEVS who worked on Sealed Whispers.  As I'm sure you can all tell, this game is pretty dead.  We made it back in our last couple school years of OHVA as a way to alleviate boredom and help us keep active on what we really loved.

We all did our best to play our roles, but sadly we didn't have time to really dig ourselves into making the game.  We also lacked much experience in Unity, coding, art and we didn't seek the help or assets like we should've to accomplish that.

Believe me when I say we all had high ambitions to continue Frank Foley's story and to reveal more gameplay aspect on the kidnapper and his "true test".  But what essentially ended up as our game was more of a prototype show-case than a game or game jam.

Still, for the rare ones who happened to check our game out, we appreciate it!  Jordan and I have stuck close with each other since we met and made the game and we are having fun in life/making it through our own struggles.

We had a lot of fun and I'm glad we benefitted from the experience and got better now!

We can't promise that a remake of this game that fixes everything will ever happen, but we do appreciate any criticism or ideas you guys can share about this game that we may be able to fix in future projects.  More specifically for Jordan and I since we've stayed in touch since release.

Thanks for reading!

P.S, Jordan's an awesome dude

I like this game, you guys did a good job :) I first got stuck trying to figure out the code for the padlock, cuz I'm stupid. But I came back to the game later as I watched Niven's gameplay video and figured out that I'm even stupider than I thought I was :D

lol, appreciate you man

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Absolutely great! 

I was very invested in the story and the gameplay was superb. Really enjoyed this one. I will be looking forward to the full release and good luck with the development. Cheers! 

Edit: Video here